The Hardest Fallout 4 Challenge Ever? 100% No-Hit Survival Permadeath (Part 1/6)
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Info About This Video
Name |
The Hardest Fallout 4 Challenge Ever? 100% No-Hit Survival Permadeath (Part 1/6) |
Video Uploader |
Video From Vrexia |
Upload Date |
This Video Uploaded At 29-10-2023 23:56:48 |
Video Discription |
This is part 1 (of 6) of my latest successful challenge run of Fallout 4.
This is a 100% completion no-hit survival permadeath speedrun that I've been attempting for roughly 2 years 7 months. 415 attempts!
You can find me on Twitch most days. https://twitch.tv/vrexia
PC Gamer wrote an article about this! You can check it out here: https://www.pcgamer.com/this-fallout-4-no-hit-100-permadeath-run-took-more-than-2-years-415-attempts-and-over-13000-hours-this-is-by-far-the-most-challenging-fallout-4-run-that-will-ever-be-completed/
Full run information below.
Run goals:
- Complete the institute main quest, all DLCs, all available side quests.
- Collect all bobbleheads, magazines, nuka-cola recipes.
- Unlock all settlement workbenches.
- Recruit all companions (max affinity not required).
Run rules:
- No VATS, power armor, armor, clothes with SPECIAL stats, legendary items, drugs, food/drink buffs, radiation removal.
- No perks that outright prevent damage (Unstoppables magazine is modified to have a 0% chance to trigger)
- No hits from enemies or damage taken from any source including glitches/bugs.
Rule exceptions:
- Antibiotics may be used.
- Clothes with SPECIAL may be used if the only SPECIAL stat is endurance.
- Legendaries that are required for quests (ex. Silver Shroud).
- Unavoidable rad removal in Mass Fusion & Mechanist Lair (rads must be regained to the same level ASAP after being removed).
Mods:
- FO4 unofficial patch is NOT allowed.
- Collision mesh may not be changed on any model.
- High FPS Physics Fix required if the game's internal frame limiter is disabled. The game must be clamped to 60 FPS except on loading and lockpicking screens.
- No gameplay altering mods may be used except as noted below. This includes but is not limited to: soundspace, lighting, changes to combat, items, NPC behaviour/spawns, etc.
- Cosmetic/QOL mods allowed.
Gameplay altering mods required:
- No-Hit (increases all damage taken by the player from all sources by 90001%).
Gameplay altering mods allowed:
- Ambient Music Overhaul (all combat music disabled option).
INI changes:
- Blur effects are allowed to be disabled (this can cause clear water if DOF is disabled).
- PC mouse acceleration & X/Y fix allowed.
- Default FOV must be used.
- Internal frame limiter can be disabled if High FPS Physics Fix is used to clamp the game to 60FPS outside of loading screens.
Console:
- Scrapall may be used at Sanctuary and Red Rocket.
- A batch file may be used in place of shelf building spam if correct math has been done for current INT/rested level.
- Console may be used to correct quest bugs if no other option works, ie. quest stage not advancing correctly, NPC missing, etc.
- Obviously using anything like TGM is not allowed.
Other:
- Exiting the game and/or reloading may not be used to avoid damage/dangerous situations.
- Save scumming speech checks is not allowed.
- Using batch file to skip affinity grinding is allowed only to start companion quests. If a companion perk is wanted, full affinity grind is required.
- Glitches may not be exploited for any sort of gain.
Commonly asked questions:
Q: How is radiation damage handled?
A: Radiation is not damage, it's a maximum health debuff which can kill you if it reduces max health to 0.
Q: Isn't a no-hit run automatically permadeath? Isn't this redundant?
A: No - examples of no-hit runs that allow restarting from a save exist. This run does not allow that, getting hit means a full game restart from character creation. |
Category |
Gaming |
Tags |
Fallout 4 | World Record | Challenge Run | Speedrun | Survival | No-Hit | No-Damage | Damageless |
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